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There are multiple skills that improve the effectiveness of Concentration Mode. This icon is absent in the True West difficulty mode. The meter is represented by a revolver in the corner of the screen that, as more Concentration is gained, becomes moreĬomplete as a picture. With no Concentration at all, the player can still press the activation button, as a way of locating enemies, as they will briefly flash red. Concentration slows time, and enemies are highlighted with a red tint. During this she will talk about her background as an FBI agent.Ĭoncentration is again more difficult to fill than in the first two titles, but even if it isn't completely filled it can be activated, but will last for less time than if it was full, growing lesser with shorter amounts of Concentration. Kim Evans' Concentration Mode again slows down time, however, Kim can both move and reload faster. Eddie will exclaim various references to gambling. Weapons will do double damage, and shotguns have the ability to send enemies flying onto their backs.Įddie Guerra's Concentration Mode also slows down time, however, Eddie can quicky reload his weapons. Also, Concentration Mode can be used with any weapon except grenades.īen McCall's Concentration Mode slows down time, with Ben spouting various Biblical passages laced with profanity. The Cartel requires the player to get 12 kills in order to fill the Concentration Mode meter. Notably, these are the only points in the game in which Thomas is able to use dual revolvers. Using dual revolvers, the player must aim and shoot enemies manually in slow motion. Then they will burst through the doors activating another type of Concentration Mode more akin to Ray's in the original Call of Juarez.
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The second is used with the Bow, if the player aims the weapon time will slow temporarily, giving him a limited window to fire an arrow.Īt certain points within the game, the player character will take up a position beside double doors, marked by red footprints, and the AI controlled brother will line up on the other side. To fire during bullet time, the player has to stimulate the action of pulling a revolver's hammer by moving the mouse/right stick backwards in quick motion to get as many shots in as possible, given the time limit. The primary Concentration Mode slows down time, automatically picking up to six targets to shoot, in the order of how close they are to the player. Thomas McCall has two seperate Concentration Modes. After the time limit runs out Ray unleashes a barrage of bullets that can only be avoided if an enemy had been ducking for cover. The amount of shots depends on how much ammo is in both revolvers. In Ray McCall's Concentration Mode, when the player moves the right stick/mouse it will assign up to 12 targets on enemies, explosives and oil lamps.
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When active, the Concentration Mode will cause the screen to have a blue tint, enemies have an orange hue and the reticule will turn into an eye. When fully charged, if the player doesn't use concentration mode within a 60 second countdown, the meter will drop to three chambers. Afterwards, he will lower his bow, although the player can aim it again within seconds.īound in Blood addresses the problems with Call of Juarez' Concentration Mode by requiring the player to kill six enemies in order to charge a meter it is depicted by a revolver's cylinder in the corner of the screen, with skulls appearing on the chambers representing the amount of enemies killed. If Billy aims his bow, time will also slow down, giving him enough time to fire 1-2 arrows. After the Concentration Mode ends, it takes roughly 10 seconds for it to charge up again.īilly Candle's Concentration Mode, however, has less time. Time will slow down drastically, and one or two reticles (depending on how many revolvers are in the player's inventory) will pass across the screen, allowing the player to aim and shoot wherever they please. They holster their revolvers, and pull them out. Ray McCall and the Unidentified Deputy share the same Concentration Mode.